08 March 2015

Star Trek Observations Part 5

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of the original Star Trek.]

Thinking further about the previous article, I have decided on the following terms to describe the Star Trek universe, which will be used in my comments and probably in the game as well:

  • Alternate Star Trek Universe
  • Classic Star Trek Universe
  • Expanded Classic Star Trek Universe
It is in the Alternate Star Trek Universe that one may find all the movies and spin-offs that comprise the current official Star Trek canon. The Classic Star Trek Universe pertains only to those things that have been depicted or mentioned in episodes of Star Trek: The Original Series and Star Trek: The Animated Series. The Expanded Classic Star Trek Universe is the same as the Classic version, with the addition of most of the information found in the Star Fleet Technical Manual by Franz Joseph, some elements described in other games (q.v.), and original material that I shall be contributing in order to expand the setting by logical extrapolation from what has been presented before (with the original series being considered the primary source and authority where there is conflicting data). A quick note about the advantages of adapting material from secondary sources such as the Star Fleet Technical Manual, Star Fleet Battles, Federation Commander, et al: In choosing to acknowledge the existence of Franz Joseph's starship designs (the world's first published examples of Federation starships other than Constitution class starships such as the Enterprise), I am now free to use miniatures based on those designs in my own game. I can use Gamescience miniatures to represent the Heavy Cruisers, Destroyers, Scouts, Transport/Tugs, and Dreadnoughts, FASA miniatures of the Reliant to represent Light Cruisers, and various other Amarillo Design Bureau miniatures to represent new ship classes I have designated. Thus, I have no reason not to continue collecting miniatures.

[Originally posted in Fudgery.net/fudgerylog on 30 June 2007.]

07 March 2015

Star Trek Observations Part 4

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of the original Star Trek.]

As mentioned previously (and this might be more of a Part 3a rather than a Part 4, to be honest), I am considering all Star Trek spin-offs to be part of an alternate universe and not the "Classic" universe. (The current tentative title for the game, by the way, is Classic Star Trek: The Unofficial Role-Playing Game.) My reasons for this, apart from my overwhelming preference for the original series, is borne out both by how the depictions on screen and the events behind the scenes led to irreconcilable divergences.

For the latter, I direct your attention to the lamentable canon wars. [See the Karen Dick interview at Trekplace.com.] To sum it up, it all started when Franz Joseph Schnaubelt, who went professionally by the name of Franz Joseph, created two books, Star Trek Blueprints and the Star Fleet Technical Manual. Gene Roddenberry encouraged him and officially approved of his blueprints and manuscripts, even going so far as to recruit Joseph as a technical advisor for a scuttled show and getting his work included in an exhibit at the Smithsonian. Due to a series of fateful misunderstandings caused by differences in how Hollywood and the world of engineering do business, Franz Joseph eventually had his work published by Ballantine with the help of Paramount. Joseph's books transformed the publishing and bookselling industries, and countless Star Trek fans took his works as gospel during the interlude between the original series and the first motion picture. Roddenberry, understandably a bit vexed by the tremendous success of Joseph's books (which were originally to have been published by a company run by his wife, Majel Barrett [see the article]), reversed his previous stance toward the books and actively promoted their decanonization, if you will, beginning with Star Trek: The Motion Picture and especially with Star Trek: The Next Generation. (Although, it must be said, a number of Joseph's ideas and innovations were incorporated.) There has even surfaced something touted as Roddenberry's Rules of Starship Design, ostensibly created with the purpose of invalidating Joseph's designs of several Federation starships previously approved by Roddenberry. [See Franz Joseph's Starships and Roddenberry's Rules of Starship Design by Greg Tyler at Trekplace.com.] In short, some of the divergence of the spin-offs (or maybe much of the divergence) was caused by Roddenberry's (and probably Paramount’s) desire to avoid the necessity of dealing with Joseph in matters of royalties and intellectual property rights. Rewriting history and enforcing "official canon" solves their problems.

With regard to the on screen depictions that justify my alternate universe interpretation, there is such an abundance of examples that it would be pointless to try to list them all. I shall limit myself to just a few. First, both the original series, the spin-offs, and even the movies (e.g. Star Trek IV: The Voyage Home) are rife with examples of time travel and alternate time lines. Once you take into account as few as one or two discrepancies between them, it is obvious that we are talking not about one time line, but at least two.

Item 1: In the spin-offs and movies, Romulans have modified "angry brow" foreheads, whereas Vulcans do not. In the original series, Romulans and Vulcans are identical, to the extent that when a Romulan is seen by Terrans for the first time ever ("Balance of Terror"), Spock is immediately suspected by one member of the bridge crew of being a Romulan spy. What possible purpose it could serve to alter the appearance of Romulans (other than satisfying someone's alien forehead fetish) is beyond me. Obviously, we are dealing with an alternate universe here in which Romulan evolution diverged from their Vulcan kin to the point where they were not identical.

Item 2: Beginning with Star Trek: The Motion Picture and continuing with every subsequent movie and television depiction, Klingons have — you guessed it — modified foreheads. In the original series, Klingons were no more distinguishable from Terrans than Romulans were from Vulcans, except in their manner of dress and their attitude. Budget concerns aside, I think it served to show us how close we really were to being Klingons ourselves, with their hunger for conquering and exploiting those weaker than themselves (amply demonstrated in our own history), were it not for our ability to put our differences aside, promote peace, and work together to help other cultures without interfering with their natural development. In the original series you have this remarkable contrast of who we could be (the United Federation of Planets) and who we are, to a degree, now (the Klingon Empire). The forehead Klingons, I suspect, have no other excuse than that they have a much bigger makeup budget, so it's the fashion to modify everyone's forehead they can get their hands on. With regard to continuity (and disregarding the eagerness of some fans to excuse every single error ever made by retroactively "explaining" it away instead of just admitting that a mistake is a mistake), the only reasonable explanation (and the simplest one) for why forehead Klingons exist in the later spin-offs and the prequel Star Trek: Enterprise, but not in the original series, is that we are dealing with an alternate universe again where Klingons evolved differently. The alternate universe explanation, I predict, will be further vindicated when the next movie, in which the original crew of the original series will be recast with big name stars, will depict not original Klingons, but forehead Klingons. Then there can be no doubt even in the eyes of revisionist groupies that Star Trek: The Original Series and Star Trek: The Animated Series exist in a separate universe from the "canon" universe of the spin-offs and movies. [Edit: Revisionists are willing to go to ludricous lengths to justify inconsistencies in the spin-offs, as demonstrated by the "Klingon augment virus," but I maintain that the spin-offs are as much of an alternate reality as the rebooted Star Trek movies are. It's the simplest and most logical explanation.]

Item 3: Cloaking devices are a Romulan invention and belong only to the Romulan Star Empire except for one improved cloaking device that was stolen by the Federation so it could learn how to detect cloaked Romulan ships and thereby avert any temptation the Romulans might have of violating the peace treaty and invading Federation space ("The Enterprise Incident"). Cloaking devices were not even known by the Federation to exist until an unknown force (a cloaked Romulan ship) was discovered destroying Federation outposts monitoring the Romulan Neutral Zone ("Balance of Terror"). Yet, this first contact event would be rendered utterly nonsensical by the cloaked Klingon ship encountered by the crew of the Enterprise in the prequel spin-off Star Trek: Enterprise. I rest my case. Not to belabor the point, but Romulans would never trade cloaking technology to any foreign power (military cultures tend to guard their military secrets jealously), especially not another aggressive, empire-building civilization. And as far as Romulans using ships "of Klingon design" ("The Enterprise Incident"), we can be reasonably certain that Romulans are not trading anything they value to acquire those designs, but are more likely experimenting with designs they stole from the Klingons.

If the preceding three items do not prove my case, then nothing will. In my view, there is Classic Star Trek exemplified by the original series, the animated series, and portions of other material such as the Star Fleet Technical Manual by Franz Joseph, and then there is the Alternate Universe Star Trek exemplified by the movies and spin-offs. I prefer Classic Star Trek, and that is what my unofficial role-playing game is about.

[Originally posted in Fudgery.net/fudgerylog on 29 June 2007.]

06 March 2015

Star Trek Observations Part 3

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of the original Star Trek.]

Just to clarify how I plan to do things with the new game, I am viewing the following sources as canon:

  • Star Trek: The Original Series [a.k.a. Star Trek] (including the pilot episode, "The Cage")
  • Star Trek: The Animated Series (mostly)
  • Star Fleet Technical Manual by Franz Joseph (mostly)
The following are additional sources of inspiration:
  • Star Fleet Battles by Amarillo Design Bureau (partially)
  • Star Trek: The Role Playing Game by FASA (partially)
  • Star Trek Role-Playing Game by Last Unicorn Games (partially)
The movies and other television shows and games are not considered part of the Star Trek universe embodied by this game (as I do not consider them part of the same fictional universe or time line at all). At best, I consider the spin-offs to be an irrelevant alternate universe. As far as the game is concerned, the date is the beginning of the fifth year in the Enterprise's five-year mission. The future is wide open from there. And no, Star Trek: Enterprise and its revisionist interpretations never happened and it has no bearing on the events in the game (just as it has no bearing on the events of the original Star Trek).

[Originally posted in Fudgery.net/fudgerylog on 19 June 2007.]

05 March 2015

Star Trek Observations Part 2

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of the original Star Trek.]

The Gorn civilization made its first appearance in the Star Trek episode "Arena," but there seems to be little agreement on the governmental structure of that civilization. Star Fleet Battles refers to the Gorn Confederation; FASA's Star Trek: The Role Playing Game refers to the Gorn Alliance; and The Star Trek Encyclopedia refers to the Gorn Hegemony. Hegemony is the worst term, since it doesn't refer to an organization or government at all, but rather an exertion of control or influence.

Since Star Fleet Battles is the earliest source to provide a name for the Gorn government, I think I shall go with Gorn Confederation for now.

[Originally posted in Fudgery.net/fudgerylog on 12 June 2007.]

04 March 2015

Star Trek Observations Part 1

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of the original Star Trek.]

In the Star Trek episode "Miri," reference is made to Space Control as an agency responsible for providing long-term assistance to a planet in distress, presumably offering medical treatment, education, and help in rebuilding. So far, I have not been able to find any other reference to Space Control in the television series, in The Star Trek Encyclopedia, or on the Internet.

In lieu of any other source of information, I am assuming that Space Control is an organization that was created by the United Federation of Planets as a sort of Red Cross/Peace Corps/U.N. peacekeeping force combination. Whereas Star Fleet is used to defend Federation space, prevent piracy, explore the frontiers, and serve as emergency first responders, Space Control is used to deal with long-term, widespread medical emergencies, natural disasters, civil wars, and rebuilding efforts. I think it's a logical and effective separation of duties. Star Fleet can't be expected to do everything.

[Originally posted in Fudgery.net/fudgerylog on 12 June 2007.]

03 March 2015

Marching Onward

A year and a day ago, I ended Fudgerylog. I just noticed the missed anniversary as I was preparing to salvage some more articles for Creative Reckoning, its more Fudge-focused successor. Fudgerylog had become a bit of a mess over the years, and I had been struggling with its identity for some time. When WordPress blogs all over the world became compromised a few years ago, it seriously impeded my momentum and helped me reach the conclusion that it would need to be reborn on Blogger as a Web log more narrowly dedicated to the Fudge role-playing game and its cousins such as Sherpa. Gradually, I would transfer only the relevant articles to Creative Reckoning and leave the rest in suspended animation in Fudgerylog.

Creative Reckoning has been quiet lately, but the migration of Fudgerylog articles will continue at a brisker pace. The recent passing of Leonard Nimoy has reminded me that I need to resume my ongoing project of adapting the original Star Trek to Fudge, so I will transfer all of those articles first (and probably hold new articles related to the project until this finished).

Sherpa has been on my mind lately, in part because it has been influencing my approach to Fudge and D6, so I will be posting my Sherpa material from Fudgery.net here very soon, too.

That's my plan for March.

28 February 2015

Sherpa and the Serenity of Game Design

When it comes to rules in role-playing games, whether it's Fudge, D&D, D6, or Basic Role-Playing, my tendency is increasingly to strive for minimalism. Simplicity, for me, is the answer. Sherpa, amongst others, has been my guiding light in simplifying my approach to the crafting and modification of role-playing rules—small wonder it was designed by Steffan O'Sullivan.

31 January 2015

Prime Objective

First on my Fudge gaming agenda of 2015 is a return to my Star Trek project (otherwise known as Classic Star Trek: The Unofficial Role-Playing Game, which incorporates the original series, the animated series, the Star Fleet Technical Manual, and a few other sources). My interest was recently revived when my fiancée and I started rewatching the original series from the beginning. To make a long story short, I have a small group of players who are eager to do some Star Trek role-playing, so I shall be working on finishing the basics of the game, designing some scenarios, and running them. I shall post updates as I make progress, and in the meantime I might repost my old Star Trek articles from Fudgerylog for the sake of completion.

31 December 2014

Be Seeing You Next Year

I lack the time to write anything poignant and insightful at the moment, but suffice it to say that although 2014 did not conclude quite the way I had planned it, I'm planning for 2015 to be even better. Seriously, though, I have Superb expectations.

Just fudge it!

30 September 2014

Fudgery.net in Limbo

I regret to inform my readers that Fudgery.net is in a temporary state of Limbo. Due to circumstances unrelated to the hobby (including, but not limited to, my move to another city in early September), I could not afford the cost of Web hosting for the site. It is now offline. I hope to find a second or even a third job in the very near future, however, and the return of Fudgery.net will be a very high priority. Hopefully, the data will still be intact. Meanwhile, game on!