Showing posts with label rulespotting. Show all posts
Showing posts with label rulespotting. Show all posts

24 February 2024

Fudging Blades

"Fudging Blades: Swashbuckling Combat for Fudge!" (from SpiritMusketeer's Blog) is a simple swashbuckling combat system for Fudge by Thijs Krijger and Jay Shaffstall with help from François Letarte. It lacks the detail of simulationist fencing rules, but it appears to be relatively fast-paced. It looks promising.

[This article has been cross-posted here in Theoretical Swashbuckling.]

20 September 2023

"and Bake for 15 Minutes" Fudge

Over the years, I have been gravitating more and more toward simpler, more streamlined Fudge rules of my own design, and I am always pleased to see others heading in the same direction. Today, I discovered another Fudge variant in line with my preferences entitled "and Bake for 15 Minutes" Fudge. Designed by Doug Bolden, it is based on the concept of "phrases" as the core of character creation. I am always interested in systems that take this approach, and I feel it's worth a playtest.

04 June 2022

Rulespotting 2022-06-04

In Fudge, as with most role-playing games, but especially Fudge, the best rules are the simplest rules. Most of the fan-created Fudge material I've read over the years have been of the blotation device variety — bloated rules that slow the play of the game. Once in a while, though, I stumble upon an optional rule that can be quickly read, easily understood, and easily implemented. Best of Three Contests for Fudge is one such rule.

04 April 2020

Bookmark This: Character Monologue

One of the lost articles from my old Fudgerylog site was entitled "Soliloquize Now!" I still like the title, and it may have been one of my better pieces on the subject of practical role-playing advice (or maybe not), but it is gone and mostly forgotten except for a link to an article I admired, "Character Monologue: Tell Us What It's Like to Be You" from ars ludi. So, read that article instead and let it inspire you as it did me.