Showing posts with label Singular Fudge. Show all posts
Showing posts with label Singular Fudge. Show all posts

07 June 2023

When Best and Worst Meet in Singular Fudge

In Singular Fudge (q.v.), under normal conditions, without modifiers or Fudge point expenditure, it would seem that a character with a Below Average trait can never do better than Average, and a character with an Above Average trait can never do worse than Average. So, what happens in an opposed roll when the Below Average contestant rolls the best against an Above Average contestant who rolls the worst? Is the best the Below Average contestant can expect a draw?

In such cases (and in such cases only), the tie is immediately followed by a roll of 1dF on equal standing by each contestant. That is to say, each rolls 1dF and the result is the relative degree of the opposed roll in favor of whoever rolls highest (unless the relative degree is 0, which case the tie stands). This applies to any kind of opposed roll, combat-related or otherwise.

18 May 2023

Singular Fudge

The Premise

Is Fudge viable when it is restricted to 1dF and a five-level trait ladder?

Character Creation

Regardless of the method of character creation and the kinds of traits used, there are only three levels available for any trait: Above Average, Average, and Below Average.

One simple method is to allow two traits at Above Average for every one trait at Below Average. Any trait not listed is considered Average.

The Trait Levels

Far Above Average
Above Average
Average
Below Average
Far Below Average

The Die

The only rolling technique is 1dF, so the range is always –1, 0, +1, with a 33% chance of any given result. The only way for a Below Average trait to reach Above Average or Far Above Average performance is through GM-sanctioned modifiers or the expenditure of Fudge points.

N.B. These rules have not been playtested.