Fudge is a role-playing game by Steffan O'Sullivan and the Usenet community designed with several principles in mind. To quote from his Fudge Designer's Notes:
So a major design goal of Fudge is to be a vehicle for good role-playing. This includes:
- not looking things up,
- not having to make calculations when using dice,
- the ability to return realistic results so as not to break the willing suspension of disbelief,
- a character sheet you can understand without having to translate everything into English, and
- minimizing out-of-character actions and statements.
Fudge is free-form, universal, easy to learn, easy to play, easy to customize, expandable, modular, and adaptable to any genre, setting, or mode of play. It is, in my opinion, the ultimate translator between game systems and the perfect universal system for all-purpose game resources. Some of its more notable features include the use of adjectives instead of numbers to describe character traits and the use of specialized dice known as Fudge dice to resolve actions without resorting to calculations.
Grey Ghost Press, Inc. is the official publisher of Fudge. Early editions of the rules are freely available online from Grey Ghost, and, with errata integrated, from Creative Reckoning via the Fudge 1995 Edition page as well as a downloadable document file. (Also available as downloadable document files are the Fudge Version: June 19, 1993 Addenda and the Fudge Version: July 4, 1993 rules.)
For more information, please visit the following:
- What's Fudge? (Grey Ghost Press, Inc.)
- Fudge FAQ (Steffan O'Sullivan)
- Fudge Designer's Notes (Steffan O'Sullivan)