17 August 2026

Random Fudge Topic 2026-08-17

I have made a pledge to myself and all my readers (real and imaginary) to post at least one article each month to each of my blogs (as you may or may not be aware), but over the years, this blog (Creative Reckoning) has gradually become the most challenging to support in terms of viable topics (from my perspective). And then I had an idea: Perhaps I could tackle a random topic about Fudge. Older editions of Fudge even have the rules numbered, which makes the randomization effortless. So, I'll look at the contents page, roll an appropriate die, and that will be the topic of the article. I'll roll for specific sections and subsections as necessary.

Let's go!

Although I prefer the Fudge Expanded Edition, I'll be using the 1995 rules since they are freely available and form the basis of the current Fudge SRD (also known as the FUDGE System Reference Document). There are seven parts, so I'll roll my trusty d7. The result is...

Chapter 4, Combat. There are eight sections, so I'll roll a d8, with the result of...

Section 4.7, Combat and Wounding Example (q.v.). The example uses simultaneous combat rounds, wound levels, Damage Capacity, wound factors, grazing, and the damage die roll.

That's a fair number of rules to juggle in an action scene. My only issue, though, is with the necessity of calculating offensive damage factors and defensive damage factors in an effort to run combat more smoothly, which requires you to pause in what ought to be a fast-paced and exciting part of the game. If there are more than two combatants (a mêlée if you will), you will potentially need to calculate the offensive and defensive factors between every combatant on one side versus every combatant on another side (or even multiple sides). You could, of course, wait until each confrontation starts before calculating the factors, but you will still be spending time calculating them in the middle of the action. To my mind, this is not ideal. It's tedious and veers too close to abstractions for my taste. Other than that, the example is O.K. It describes a combat scene using specific rules options. They might not be the same the options I would choose, but it serves its purpose.

Do you have any opinions or insights? If so, leave a comment.

06 July 2026

Fudge Thought of the Day 2026-07-06

I think the biggest obstacle to posting non-generic, setting-specific Fudge content is the realization that everyone uses different varieties of Fudge that are largely incompatible. The traits are different, the powers are different, the starting levels are different, even the trait levels and the numbers of trait levels can be different. How universal is the game, really, when there is no reliable baseline? The task of converting material from one iteration of Fudge to another can be just as laborious as converting material from a totally unrelated system to Fudge. It's maddening. And it discourages us from sharing the material from our adventures and settings, because in many cases it would require so much explanation to enable anyone else to use it that the whole exercise seems futile. Anything truly useful amounts to something more accurately designated as system neutral. I support system neutral gaming material, and I think Fudge concepts can do an excellent job of promoting it, but in the end one might well wonder, "Where's the Fudge?" Or "Which Fudge?"

27 June 2026

Fudge Thought of the Day 2026-06-27

I've toyed with the idea before, but I would like to see (or edit) a version of Fudge that only consists of the subjective rules. Keep it simple; keep it short; keep it grounded in self-explanatory terms. It is time to revisit a more organic Fudge.

05 May 2026

Blogging Blues

For some time, the tables I used for my Mass Scale Chart and Strength Scale Chart have been displaying incorrectly. This was not an issue when I first posted them, but I cannot account for it and therefore have no idea how to fix it. So, should I delete those pages, replace them with links to external files, or leave them as is? I do not know if anyone uses these charts or if anyone even knows they exist.

Speaking of not knowing how many human beings read this blog, Blogger's capacity to share details of a blog's statistics with its creator have become worthless. There is no way to know if the views are from people or bots, which makes the numbers meaningless. The majority of referrers are unidentified. In the last seven days, Creative Reckoning has had 32 references from six identified referring sites and 740 references from "Other." How useful. For keywords used to discover the blog, there used to be... a list of keywords! Now, it just says, "Other... 772 pageviews." How helpful. For top locations, I am supposed to believe that Singapore is number two and Seychelles is number five. Although I would be very pleased if there were indeed vibrant role-playing communities in these countries where people are fascinated by Fudge and somehow finding my blog, I confess to being a bit skeptical. As far as I can tell, the statistics have no value whatsoever, and my only gauge of whether anyone reads this blog (or any of my others) at all is when someone leaves a comment, which is very rare.

I keep several blogrolls on each of my blogs. One is a list of my blogs, one is a list of others' blogs, and sometimes I have a list of relevant podcasts. All of them are set up to display blog posts in order of newest first. Lately, these blogrolls have been updating far less reliably. It has been two days since I last posted in Omnia Pro Omnibus and all of my blogrolls are still displaying the previous post from two weeks ago.

In other non-news, I sort of wish I had picked a different name for this blog. I doubt anyone knows that the inspiration was the term "dead reckoning," which is the true meaning of "fudge" as it is used in the context of the role-playing game entitled Fudge, or that substituting "creative" for "dead" was meant to evoke the academic theme of most of my blogs' titles (Applied Phantasticality, Theoretical Swashbuckling, etc.). "Creative Reckoning" should make one think of Creative Writing as a subject and dead reckoning as a method of GMing Fudge (according to my thinking at the time). Instead, it is probably mostly misinterpreted or ignored, thus utterly failing its purpose.

Thank you (if you are a person) for reading this outpouring of frustration. It's hard to stay motivated in what increasingly feels like a ghost town.

15 April 2026

Fudge: The Averaging

And now for something completely average...

Are you looking for a game that promotes extreme realism in character creation and action resolution in all its dreariness and drabbery? Try Fudge: The Averaging. With just three tweaks to the standard Fudge rules, you could be wallowing in ordinariness.

Step One

For each trait, roll 3d6 and consult the table below to find its trait level.



3d6Fudge
18Superb
16-17Great
13-15Good
9-12Fair
6-8Mediocre
4-5Poor
3Terrible


Step Two

To resolve actions, roll a number of Fudge dice based on the trait's level.

Any result above Superb or below Terrible wraps around to the other end. For example, if a character with a Great trait rolls +2, the actual result is Terrible, whereas if a character with a Terrible trait rolls −1, the actual result is Superb.



RollTrait Level
4dFSuperb
5dFGreat
6dFGood
7dFFair
6dFMediocre
5dFPoor
4dFTerrible


Step Three

In any given social situation, the character whose relevant trait is closest to Fair or who has the most traits closest to Fair is granted the most respect and/or authority.

Advanced Option

A natural Mediocre is a critical success!

13 March 2026

Improving the Trait Ladder 2

[The following article was originally a sequel to another article that has been lost to the astral void because I lacked the wisdom to make backups at the time and archive.org did not capture it. This is one of the articles that was captured, thankfully. I feel it has been superseded by "One Step Beyond," but I offer it here as a relic of my earlier Fudge-blogging activities.]

I am rethinking the improved trait ladder (q.v.), and it has occurred to me that trying to find four additional words that express increasing degrees of the Superb and the Terrible may be as fruitless as trying to assess whether Amazing or Incredible is objectively superior in an extended trait ladder for superheroes. My own solution for the latter was to arrange them alphabetically, so why not extend the same solution to the improved trait ladder? All we are essentially trying to express is the concept of Superb (or Terrible) only more so. Instead of fussing over whether Exceptionally is better than Exceedingly or Extremely (and there are certainly too many “e” words for comfort), I’ve decided to use synonyms for sense 2 of the adverb "very" (“in actual fact”). In Merriam-Webster’s Collegiate Thesaurus, these are given as “actually, de facto, genuinely, really, truly, veritably.” Of these, the last four suit my purposes, which gives us this:

Fudge Traits#Improved Traits
Superb +4+7Veritably Superb
Superb +3+6Truly Superb
Superb +2+5Really Superb
Superb +1+4Genuinely Superb
Superb+3Superb
Great+2Great
Good+1Good
Fair0Fair
Mediocre−1Mediocre
Poor−2Poor
Terrible−3Terrible
Terrible −1−4Genuinely Terrible
Terrible −2−5Really Terrible
Terrible −3−6Truly Terrible
Terrible −4−7Veritably Terrible

Yes, they mean the same thing, but it has the sound of a more natural, intuitive progression, which is aided by their arrangement in alphabetical order. I think some playtesting is in order.

[Originally posted in Fudgery.net/fudgerylog on 24 May 2011.]

03 February 2026

Situational Event Generator

The following is a simple table for adjudicating the results of situational rolls concerning large scale events such as weather, economics, politics, sports, entertainment, dating, etc. The details, of course, are the responsibility of the GM.

ResultEffect
SuperbTriumph
GreatProsperity
GoodComfort
FairStatus Quo
MediocreDiscomfort
PoorConflict
TerribleDisaster

+1 modifier for Good Omens, Divine Blessings
−1 modifier for Evil Omens, Curses

18 January 2026

Attributes as Saving Throws

In 2009, I posted an article in Fudgerylog—reposted here in 2014—advocating the "Separation Between Attributes and Skills" that is the standard procedure for Fudge. I continue to hold this opinion, but I thought it might be made more palatable to skeptics if attributes were described in a different way as saving throws (inspired by Steffan O'Sullivan's explanation for one of the three things he uses attributes for in his "Recent Thoughts on Fudge"). Attributes represent your ability to avoid, resist, survive, and withstand anything deleterious. They are your resistance rolls, survival rolls, morale rolls, health rolls, and saving throws. They are your last defense when skills cannot save you, for they are not skills themselves, but characteristics inherent to you. Your skills describe your competence; your attributes describe your essence.

They can save you.

Perhaps they can save us all.

Seriously, though, I think it helps the mind adjust to the Fudge concept of attributes by thinking of them as holistic saving throws instead of the soil in which skill trees are grown.

12 August 2025

Fudge Thought of the Day 2025-08-12

Someday, I need to put my GURPS source books to use, and I can think of no better way to do that than to use them with Fudge. Of course, I would fold most of the GURPS skills into broader Fudge skills and jettison any ideas of skill trees or minimum required attribute levels. A direct GURPS-to-Fudge conversion is out of the question. As far as I am concerned, they are system neutral source books.

03 July 2025

Fudge Thought of the Day 2025-07-03

Years ago, as I was trying to conceive of a perfect method of calculating an accurate damage system for firearms in Fudge, I was reminded of the elegant system in The Morrow Project. Re-reading those rules, I dove down the rabbit hole of the physics of ballistics and even bought a book on the subject (as well as numerous books of data pertaining to historical firearms)—all so I could devise rules for Fudge. Fudge! No, the irony is not lost on me. Sometimes, sometimes, rules tinkering is the path of madness.

Eventually, my relative sanity was restored and I remembered that the simple solution is always the best solution in Fudge. I shall post my simple solution in Creative Reckoning someday, but in the meantime, never forget: When in doubt, fudge it.