And now for something completely average...
Are you looking for a game that promotes extreme realism in character creation and action resolution in all its dreariness and drabbery? Try Fudge: The Averaging. With just three tweaks to the standard Fudge rules, you could be wallowing in ordinariness.
Step One
For each trait, roll 3d6 and consult the table below to find its trait level.
| 3d6 | Fudge |
|---|---|
| 18 | Superb |
| 16-17 | Great |
| 13-15 | Good |
| 9-12 | Fair |
| 6-8 | Mediocre |
| 4-5 | Poor |
| 3 | Terrible |
Step Two
To resolve actions, roll a number of Fudge dice based on the trait's level.
Any result above Superb or below Terrible wraps around to the other end. For example, if a character with a Great trait rolls +2, the actual result is Terrible, whereas if a character with a Terrible trait rolls −1, the actual result is Superb.
| Roll | Trait Level |
|---|---|
| 4dF | Superb |
| 5dF | Great |
| 6dF | Good |
| 7dF | Fair |
| 6dF | Mediocre |
| 5dF | Poor |
| 4dF | Terrible |
Step Three
In any given social situation, the character whose relevant trait is closest to Fair or who has the most traits closest to Fair is granted the most respect and/or authority.
Advanced Option
A natural Mediocre is a critical success!