03 July 2022

Picturing a More Approachable Rule Book

Fudge is excellent for experienced GMs teaching novice players, but many players encounter a rule book before gaming with an expert, so an important question to consider is this: What is the best way to present the rules to a beginner? And by "beginner" I mean someone new to Fudge or even role-playing itself (because Fudge can be something of a mystery even to experienced gamers). Fudge in a Nutshell is a good place to start, but I'm looking for something a little more organic, something that takes the reader on a (brief) journey. The ideal primer for the new Fudge player, or even a GM, might be a comic book, or perhaps a comic zine. It would have the flow of a good comic, emphasize the main points, illustrate useful examples, and demonstrate the dynamism of the game in a visually memorable way. And it would be succinct.

Another game has done this and quite well, albeit for a single genre: Supercrew (see RPG Geek entry). Something along similar lines might be useful in making Fudge more approachable, which I think should be of interest to anyone who loves the game.

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