Sometimes it is expedient to use a random table to generate treasure that may be found by player characters in the course of their adventures. What these tables often lack, however, are descriptions, which are left to the GM to invent if he or she is so inclined. The following tables are designed to help GMs concoct spur-of-the-moment descriptions of one particular type of treasure: potions.
Roll on as many or few of the tables as desired to create a description for any magical potion. If, like me, you are not an advocate of the philosophy that all enchanted and/or cursed items are identical unless used, worn, or consumed, then you might find it useful to make a note of any descriptions generated. Then, whenever the item is encountered again, the player characters will be able to recognize what it is likely to be. Note that any description does not necessarily indicate what all potions of that variety are like, but what that particular recipe is like. Healing potions from different regions or different schools of healing craft may be very different from one another yet have the same curative properties. Potions with very different effects may also have have similar descriptions. Careful adventurers who catalogue the descriptions and effects of various potions should be rewarded for their efforts by a faithful consistency in representing previously encountered potion recipes.
These tables are not all-encompassing. Although it is possible to generate a wide variety of descriptions using them, the GM is advised to add extra details to complete the potion description. For instance, a randomly generated potion might be described as transparent, syrupy, sweet, and hot, with a hint of clover. Another potion could be opaque, syrupy, sweet, and cool, with a silvery blue color and tasting faintly of raspberries. Any two different potions may have one or more qualities in common (including extra details), but none will have all of them in common. If they do, then they are of the same recipe, and thus possess the same properties.
These tables are for use with Fudge dice, but a d6 [or, indeed, a d3 or d5 as appropriate] may be substituted.
Table A | |
---|---|
1dF | Result |
+ | Transparent |
0 | Translucent |
- | Opaque |
Table B | |
---|---|
1dF | Result |
+ | Effervescent |
0 | Watery |
- | Syrupy |
Table C | |
---|---|
1dF | Result |
+ | Sweet |
0 | Salty |
- | Bitter |
Table D | |
---|---|
2dF | Result |
+2 | Hot |
+1 | Warm |
0 | Tepid |
-1 | Cool |
-2 | Cold |
Bonus potion: The potion of aquatic existence is translucent, effervescent, salty, cold, green in color, luminescent in the dark, and similar to broccoli in flavor. It grants the drinker the ability to exist comfortably underwater for seven days. The beneficiary of this enchantment is able to breathe underwater, survive the pressures of the greatest depths, and withstand the coldest waters with no harm whatsoever.
These tables are meant to generate descriptions for previously determined potions, but the potion above is an example of generating the description first and inventing a potion based on the results. The extra details were added once I decided on the nature of the potion.
[Originally posted in Fudgery.net/fudgerylog on 27 May 2011.]
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