I am not the first to complain about the terms "gift" and "fault" as they are used in Fudge. How can virtues such as Honesty or Code of Honor be faults? They are limitations of a sort, to be sure. One could even call them disadvantages, which is certainly more accurate and descriptive, but they are in no way faults. If anything, they are strengths. I am aware that "advantage" and "disadvantage" were avoided because of their use in GURPS, but those terms are not trademarked, and let's face it, they are self-explanatory, which is really the ultimate test of rules clarity, especially for a game like Fudge. So, in my own games, I'll be trading "gift" and "fault" for "advantage" and "disadvantage" because I will take any measure necessary to reduce confusion and get to the role-playing as quickly as possible.
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