When your role-playing game of choice lacks rules for called shots, or its rules are cumbersome or unsatisfactory concerning the deliberate targeting of specific hit locations, consider using the Universal Called Shot Table. Utilizing only a single Fudge die, this simple option can be used with any role-playing game. Anytime a character makes a successful attack on an opponent and decides to hit a specific location, merely roll 1dF (one Fudge die) and consult the table below:
Universal Called Shot Table | |
---|---|
1dF | Result |
+ | Attacker names hit location struck. |
0 | Defender names hit location struck. |
- | Miss! |
As you can see, there is an added element of risk when attempting to make difficult shots. For a 1 in 3 chance of hitting one’s opponent exactly where desired, the price is a 1 in 3 chance of missing the opponent entirely.
This is an option for reflecting the difficulty of hitting small targets in the midst of combat, which at the same time preserves the possibility of causing the full range of damage, from a graze to a lethal wound, by separating the called shot mechanics from the attack and damage roll mechanics.
I haven’t playtested this yet, since I just thought of it. If you try it, please let me know!
[Originally posted in Fudgery.net/fudgerylog on 7 May 2011.]
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