12 April 2020
Plus or Minus: Fudge Podcast
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09 April 2020
Universal Called Shot Table
When your role-playing game of choice lacks rules for called shots, or its rules are cumbersome or unsatisfactory concerning the deliberate targeting of specific hit locations, consider using the Universal Called Shot Table. Utilizing only a single Fudge die, this simple option can be used with any role-playing game. Anytime a character makes a successful attack on an opponent and decides to hit a specific location, merely roll 1dF (one Fudge die) and consult the table below:
Universal Called Shot Table | |
---|---|
1dF | Result |
+ | Attacker names hit location struck. |
0 | Defender names hit location struck. |
- | Miss! |
As you can see, there is an added element of risk when attempting to make difficult shots. For a 1 in 3 chance of hitting one’s opponent exactly where desired, the price is a 1 in 3 chance of missing the opponent entirely.
This is an option for reflecting the difficulty of hitting small targets in the midst of combat, which at the same time preserves the possibility of causing the full range of damage, from a graze to a lethal wound, by separating the called shot mechanics from the attack and damage roll mechanics.
I haven’t playtested this yet, since I just thought of it. If you try it, please let me know!
[Originally posted in Fudgery.net/fudgerylog on 7 May 2011.]
07 April 2020
Comfy Trait Ladders 2
It is all well and good to rename levels of the trait ladder in order to maximize emotional comfort (q.v.), but some may find the notion of describing "Poor" as "Fine" to be a trifle too cloying. To amend this (and simultaneously tilt the ladder even more toward the positive pole), a new and improved optimistic “trait ladder” has been devised, known as…
The New & Improved Optimistic Trait Ladder
Fudge Traits | # | Optimistic Traits |
---|---|---|
+6 | Magnificent! | |
+5 | Super! | |
+4 | Great! | |
Superb | +3 | Excellent! |
Great | +2 | Good! |
Good | +1 | Very Fine! |
Fair | 0 | Fine! |
Mediocre | -1 | Somewhat Fine! |
Poor | -2 | Marginally Fine! |
Terrible | -3 | Almost Marginally Fine! |
As you can see, the less wonderful levels have been renamed to reflect their decreased desirability, and the upper levels have been lifted to the loftier heights they deserve. Also suitable for game adaptations of Candide.
[Originally posted in Fudgery.net/fudgerylog on 31 August 2011.]
05 April 2020
Comfy Trait Ladders
For those players who are disturbed by the idea of selecting a skill or attribute at a beginner’s level of competency due to the perceived stigma attached to not being an expert in all things, and for those GMs who haven’t the heart to describe a player’s failures in negative terms, I offer the following optional trait ladder scientifically designed to remove the taint of merely fair performances, general mediocrity, poor self image, and consequences deemed “terrible.” Instead, all trait levels are specially chosen to encourage positive reinforcement and cushion the trauma of disappointment. In fact, I predict the next step in the evolution of role-playing will be to eliminate the possibility of failure entirely! Won’t that be exciting?
The Positive Reinforcement Trait Ladder
Fudge Traits | # | Happy Positive Traits :-) |
---|---|---|
Superb | +3 | Magnificent! |
Great | +2 | Super! |
Good | +1 | Great! |
Fair | 0 | Excellent! |
Mediocre | -1 | Good! |
Poor | -2 | Fine! |
Terrible | -3 | Acceptable! |
Alternatively, for those who have difficulty memorizing words, I present…
The Good Trait Ladder
Fudge Traits | # | Good Traits |
---|---|---|
Superb | +3 | Good!!! |
Great | +2 | Good!! |
Good | +1 | Good! |
Fair | 0 | Good |
Mediocre | -1 | Goood |
Poor | -2 | Gooood |
Terrible | -3 | Goooood |
As you can see, there is only one word in this trait ladder, modified upwards by adding exclamation points and downwards by adding vowels. In play, exclamation points are vocalized by increasing volume accordingly, and additional vowels are expressed by lengthening the word as it is spoken. It is nothing if not Goooood.
[Originally posted in Fudgery.net/fudgerylog on 30 August 2011.]