24 February 2023

Adjectives Are the Key

I still think the best way to promote my favorite form of Fudge — subjective Fudge — is to concentrate on creating interesting adventures and writing up characters, creatures, places, and things using the traditional trait ladder. In a Fudge adventure, that's all you need, and it instantly renders it system neutral for use with any other role-playing game. Don't worry about which injury system is in effect or how much damage a particular weapon causes. That's a decision for the group playing it. Just rate capabilities and levels of difficulty using those familiar adjectives that everyone understands. That way anyone can use it for any flavor of Fudge or any other role-playing game.

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