If, like me, you have a library of role-playing games that you know you will never play because they are in some way unplayable, but which you are keeping because they have value as reference material or they have a few interesting rules you might want to use in another game or the nostalgia is just too strong to let you part with them, then try this: Just throw out the ordinary rules (but keep the one or two interesting innovations), throw out the stat blocks, convert only what you need to Fudge terms (don't worry about the science of it this is a game, so "ballpark" it, i.e. fudge it), and play the damned game with Fudge rules. If you ever have a question about which option to use, choose the subjective method by default. You can always complicate it later if that's your bliss. If the game has any redeeming value at all, dust it off and run it with Fudge and make it justify the space it occupies on your bookcase. Games are meant to played and Fudge is honestly the best hope some games have of ever fulfilling their purpose. Just fudge it already.
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