30 July 2020

Fudging It in Non-Fudge Games

If all role-playing games used the action resolution rules of Fudge, would it change those games fundamentally (for good or ill), or would it simply make more sense? Even if a given role-playing game yields only binary results — success or failure — one could ignore the finer aspects of the trait ladder and simply indicate success or failure based on whether the roll equals or exceeds the difficulty of the action. Translating a character's ability to the appropriate trait level is easy, and if you need a conversion chart, you can consult my Trait Conversions for Fudge for suggested equivalents.

It may even encourage players to try Fudge itself...

No comments:

Post a Comment