If all role-playing games used the action resolution rules of Fudge, would it change those games fundamentally (for good or ill), or would it simply make more sense? Even if a given role-playing game yields only binary results success or failure one could ignore the finer aspects of the trait ladder and simply indicate success or failure based on whether the roll equals or exceeds the difficulty of the action. Translating a character's ability to the appropriate trait level is easy, and if you need a conversion chart, you can consult my Trait Conversions for Fudge for suggested equivalents.
It may even encourage players to try Fudge itself...