Plain Trait Fudge is a variant that emphasizes quick and easy character creation. Aside from the character creation rules, the only difference between it and standard Fudge is that all traits default to Mediocre (unless, of course, their natural default is Nonexistent).
Example 2
Step One: The GM is running a Wild West campaign that will span a great deal of territory (not unlike the television show Rawhide). There will be action and adventure, but the characters will be realistic. She allots each character 10 trait levels.
Step Two: The GM limits allocation to no more than two Superb traits and two Terrible traits. All other trait levels are unlimited. Player A decides his character will be a cowboy with the following extraordinary traits: Ridin', Shootin', Wranglin', Wrestlin', and Guessin' the Weather. Specifying these traits automatically starts them at Fair, which is a total cost of 5 levels. Player A imagines his character to be the "born in the saddle" type, so he spends 2 levels each on Ridin' and Wranglin' to raise them to Great. He wants to be able to protect the herd in his care (and himself), so he spends the remaining level to raise Shootin' to Good. His character ought to be able to handle himself in a hand-to-hand fight, but he has no levels available, so he defines some extraordinarily low traits Book Learnin' and Gamblin' at Poor, which makes 2 levels available. He spends both on Wrestlin' to raise it to Great. Looking at his traits, Player A decides that his Ridin' should be higher to match his character concept, so he drops Gamblin' to Terrible and spends the level on Ridin', raising it to Superb.
Step Three: The GM sets a minimum requirement of one complication. Player A specifies Claustrophobic.
Step Four: The GM sets a minimum requirement of one motivation. Player A specifies To Become a Trail Boss. In the course of play, he may add others, but this is enough for now.
Stan Tucker, Cowboy
- Traits
- Ridin': Superb
- Shootin': Good
- Wranglin': Great
- Wrestlin': Great
- Guessin' the Weather: Fair
- Book Learnin': Poor
- Gamblin': Terrible
- Complications
- Claustrophobic
- Motivations
- To Become a Trail Boss
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