Wounds
Wounds are recorded in wound tracks as described in Fudge in Section 4.57, Recording Wounds, with the addition of one Scratch:
1,2 | 3,4 | 5,6 | 7,8 | 9+ | |
Wounds: | Scratch | Hurt | Very Hurt | Incapac. | Nr. Death |
---|---|---|---|---|---|
OOOO | O | O | O | O |
Additional wound boxes can be taken as gifts at the following rates: 1 gift = 1 wound box in any category the player desires.
Additionally, Scratch wound boxes are added or subtracted based on high or low Stamina ratings (or the equivalent attribute, such as Body, Constitution, Vigor, etc.). For every positive level of Stamina, one Scratch wound box is added, and for every negative level of Stamina, one Scratch wound box is subtracted. Temporary decreases in attributes do not affect the number of wound boxes a character possesses.
If Damage Capacity is used as an attribute, it should be used instead of Stamina for determining wound boxes, but it should not be used for calculating defensive damage factors.
The following terms can be used to refer to the wound itself rather than the state of the wounded person. One could describe a victim as Very Hurt, but the injury itself would be a Major Wound (unless it is an accumulation of Minor Wounds).
- Superficial: same as Scratched.
- Minor: same as Hurt.
- Major: same as Very Hurt.
- Incapacitating: same as Incapacitated.
- Critical: same as Near Death.
- Mortal: same as Death.
Damage
Damage tracks are used for vehicles, robots, and machines in general.
1,2 | 3,4 | 5,6 | 7,8 | 9+ | |
Damage: | Scratch | Minor | Major | Incapac. | Nr. Destruction |
---|---|---|---|---|---|
OOOO | O | O | O | O |
Scratch damage boxes are added or subtracted based on high or low Durability ratings. For every positive level of Durability, one Scratch damage box is added, and for every negative level of Durability, one Scratch damage box is subtracted. Additional damage boxes may be assigned by the GM or selected by the player (subject to availability, price, level cost, and/or GM approval). Extra Minor or Major damage boxes might be appropriate for reflecting high quality craftsmanship, reinforced construction, superior materials, or auxiliary systems.
Damage Levels- Undamaged: the machine functions normally.
- Scratched: no effect other than cosmetic. The machine still functions normally, but it's banged up a bit. Scratched could also mean Dented.
- Minor: the machine's ability to function has been moderately reduced: -1 to all traits or eliminate one minor trait.
- Major: the machine's ability to function has been severely reduced: -2 to all traits or eliminate one major trait.
- Incapacitated: the machine's ability to function is minimal. It is probably immobile, but there may be some systems that are operable.
- Near Destruction: the machine is unable to function and requires extensive repairs and possibly partial rebuilding.
- Destroyed: the damage is irreparable and the machine is useful only as scrap metal and parts.
Damage is sustained by machines in much the same way wounds are sustained by living beings, i.e. usually as the result of an attack or accident. In the case of attacks, the attacker's offensive damage factor plus relative degree is compared to the machine's defensive damage factor (determined by Mass Scale and armor protection), and the result is the damage level.
If Damage Capacity is used as an attribute, it should be used instead of Durability for determining damage boxes, but it should not be used for calculating defensive damage factors.
Universal Setbacks
Setback tracks can be used as universal record tracks, and their terms can be used interchangeably with any of the more specific record tracks.
1,2 | 3,4 | 5,6 | 7,8 | 9+ | |
Setbacks: | Superficial | Minor | Major | Incapac. | Critical |
---|---|---|---|---|---|
OOOO | O | O | O | O |
- Superficial: no substantial effect, other than atmospheric or cosmetic.
- Minor: a perceptible loss of effectiveness; hindering.
- Major: a significant loss of effectiveness; very hindering.
- Incapacitating: a temporary complete loss of effectiveness.
- Critical: a nearly irretrievable situation.
- Terminal: a permanent setback.
Setbacks are merely a generic designation for anything that can be recorded by means of a record track. How a setback is sustained is entirely dependent on the nature of the conflict and the traits used, but ordinarily it is resolved as an opposed action, with the relative degree used to determine the severity of the setback.
Copyright © 2007 by Gordon A. Cooper. All rights reserved.
Updated 31 July 2018.
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