This article is intended for use with Sherpa, a role-playing game by Steffan O'Sullivan published by Two Tigers Games. Access to Sherpa is necessary to utilize these rules.
The d6 Variant of Sherpa utilizes a standard six-sided die or d6 dice-rolling app instead of a ten-sided die or d10 simulator (also known as a digital stopwatch). Any rules not specified below are unchanged from standard Sherpa.
3. Character Creation
Each attribute starts at a base allowance of 2.The GM allots a number of points to each player with which to improve the attributes:
- 0 to 3 points for "Average Folk,"
- 4 to 6 points for Potential Heroes, and
- 7+ points for True Heroes.
Attributes may range from 1 to 6.
7. Action Resolution
7a. Modifiers
- Overwhelming advantage: +2
- Significant advantage: +1
- Average situation: 0
- Significant disadvantage: −1
- Overwhelming disadvantage: −2
7b. Randomizer
Use a standard six-sided die marked 1-6 or use a d6 dice-rolling app.
7d. Wounds
The damage level may be announced as:
- no effect (just a scratch or bruise),
- a light wound (1 damage or stun point),
- a moderate wound (2 damage or stun points), or
- a severe wound (3+ damage or stun points).