12 April 2024

Sherpa: d6 Variant

This article is intended for use with Sherpa, a role-playing game by Steffan O'Sullivan published by Two Tigers Games. Access to Sherpa is necessary to utilize these rules.

The d6 Variant of Sherpa utilizes a standard six-sided die or d6 dice-rolling app instead of a ten-sided die or d10 simulator (also known as a digital stopwatch). Any rules not specified below are unchanged from standard Sherpa.

3. Character Creation

Each attribute starts at a base allowance of 2.

The GM allots a number of points to each player with which to improve the attributes:

  • 0 to 3 points for "Average Folk,"
  • 4 to 6 points for Potential Heroes, and
  • 7+ points for True Heroes.

Attributes may range from 1 to 6.

7. Action Resolution

7a. Modifiers

  • Overwhelming advantage: +2
  • Significant advantage: +1
  • Average situation: 0
  • Significant disadvantage: −1
  • Overwhelming disadvantage: −2

7b. Randomizer

Use a standard six-sided die marked 1-6 or use a d6 dice-rolling app.

7d. Wounds

The damage level may be announced as:

  • no effect (just a scratch or bruise),
  • a light wound (1 damage or stun point),
  • a moderate wound (2 damage or stun points), or
  • a severe wound (3+ damage or stun points).