If Fudge had been introduced to the world in only its rules-light, subjective form, I think it would have had greater long-term popularity. I think it would have lived up to its prophecy of becoming the universal translator of role-playing games, and it would have preserved and promoted a freeform style that has become increasingly rare. There is a growing void in the hobby that neither D&D nor story games are filling. Risus and a few other games still have their lanterns lit against the darkness, but Fudge ought to be a brighter flame than it is now. The recent publication of The Princess Bride Roleplaying Game is a step in the right direction, but can it overcome the rules-heaviness that still weighs down Fudge and many of the discussions that surround it? I hope it can. Meanwhile, I'd like to see more of us take advantage of the ability of Fudge to facilitate role-playing unseen, rather than focusing on the rules themselves. The rules are the means, not the end, and in the case of Fudge, they are meant to be as unobtrusive as possible. Please, just fudge it.