Alternate Section 1.8:
Random Character Creation
Date: March 2011
By: Gordon A. Cooper
First, list all the attributes that will be used, whether they are provided by the GM or conceived by the player. Roll 3d6 for each attribute in order (or, if the GM desires more competent characters, roll 4d6 and drop the lowest die for each attribute in order). Convert the rolls into trait levels according to the following table:
Roll 3d6 | Attribute Level |
---|---|
18 | Superb |
16-17 | Great |
13-15 | Good |
9-12 | Fair |
6-8 | Mediocre |
4-5 | Poor |
3 | Terrible |
If professions are used, the GM will provide a list of permitted professions from which a random table may be created. As an example, the professions listed in Section 6.42, Broad Class Templates might be rendered as follows:
Roll 1d100 | Class |
---|---|
1-15 | Fighter |
16-30 | Ranger |
31-45 | Rogue |
46-60 | Magician |
61-75 | Cleric |
76-90 | Diplomat/Scholar |
91-100 | Jack-of-all-trades |
The GM will inform the players whether broad, medium, or narrow skills are being used. This will indicate the number of skills to be selected. Players will be able to choose 10 broad skills, 20 medium skills, or 30 narrow skills.
Record all skills selected for the character before rolling for the skill levels. A certain number of skills, perhaps half or a quarter, should be related to the profession that was chosen or randomly generated. Then roll 3d6 and record the result 10 times for broad skills, 20 times for medium skills, and 30 times for narrow skills. Convert the rolls into trait levels according to the following table and assign to skills as desired.
Roll 3d6 | Skill Level |
---|---|
18 | Superb |
16-17 | Great |
13-15 | Good |
9-12 | Fair |
3-8 | Mediocre |
Gifts and faults may be chosen or randomly generated with tables provided by the GM.
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