Alternate Damage Die Roll


Alternate Section 4.61:
Damage Die Roll
Date: August 2006
By: Gordon A. Cooper

In this method for increasing the randomness of damage occurring in combat, 1dF is rolled to determine which of three previously known values will be applied as damage. In any given combat round that is not a draw, one knows the relative degree, the weapon's offensive damage factor, and the sum of both, which is the standard damage number. If the result is -1, whichever is lower between the relative degree and the weapon's offensive damage factor is applied. If the result is 0, the standard damage number (relative degree + weapon's offensive damage factor) is applied. If the result is +1, whichever is higher between the relative degree and the weapon's offensive damage factor is applied.

If a character has a Strength or Scale bonus or penalty, the GM may decide that the modifiers are always applied, or that they are ignored whenever the damage die roll is -1 (allowing even very powerful opponents to be capable of causing only a Scratch on occasion).

Die RollDamage Type Applied
+1higher of relative degree or weapon's ODF
0 relative degree + weapon's ODF
-1lower of relative degree or weapon's ODF

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